COMPLETE SOLUTION TO FUTURE WARS You begin on the scaffold. After the boss has given you a little lesson in window cleaning pick up the spilt bucket and examine the scaffold. Operate the 'up' button which appears and your scaffold tavels upwards. Walk to the window the boss was leaning out of and enter. When you entered the office lobby, walk to the dustbin and take the plastic bag. Go to the WC and operate the cupoard in it. Take the insecticide and go to the WC door. Operate it to open it. There is a little red dot on the floor on the inside of the WC. Take this and you'll find it's a red flag. Go to the sink and use the bucket there to fill it up. Go back to the office lobby and walk to the bottom right hand corner looking for a bump in the carpet. Go off the carpet, operate the carpet and find the key. Now go to the door on the north wall and use the bucket on the door.Then go to the door on the east wall and operate it. Not only do you get to enjoy the little joke you've played but you get to automatically walk through the east door. Now you're in an office. Go to the cupboards under the library of books and use the key on the cupboard second from the left. Find the typewriter, examine it and not the number it gives to you. Go to the desk and operate the drawer. Take the sheaf of paper you find in it and then walk to the map. Examine the map and you get a close up of it. On the close up look for a small black spot. Use the flag on this spot and a secret passage is revealed! SAVE GAME and go into the passage. You're in a small room whose walls and ceilings are closing in! Quickly examine the keypad on the wall to get a close up of it. Now operate the numbers on the keypad in accordance with the numbers you got from the typewriter (40315). The room stops shrinking and you can go through the newly appeared door. You're now in a high tech room. Go to the thing which looks like a photocopier. Use the sheaf of paper on the front and collect the documents. SAVE THE GAME. Operate the red button on the machine and as quickly as possile, operate the green button. Run to the round light patch on the floor to your right and you are transported back in time. You find yourself in a swamp. SAVE THE GAME. On the brown part of the swamp you see some dark patches. Walk to the left along the patches and go into the grass as soon as you can. When you're close to the mosquitoes use the insectiside on them. Continue walking left and just before you exit the picture notice the gleam of light on the floor. Examine the floor where the light was and get the pendant which is revealed. Go left. Walk to the tree next to the lake. Examine the foot of the tree and find the rope. Use the rope on the prominent branch of the tree and let yourself snooze up there for awhile. A man enters and goes skinny dipping in the lake. Get the clothes an continue on left. You find yourself in a village. Go to the guard in front of the castle and use the pendant on him. Go left behind the castle (passing the chickens) and enter the clearing. Go to the big tree and operate it. Pick up the coin and go right, returning to the village. Go to the inn and hand the coin to the inkeeper. After finishing your meal, exit the inn and go back to the guard an use the pandant on him. Have your little chat with the lord and you find yourself out- side the castle again. The guard is sleeping so take his lance. Go behind the castle to the left to get to the clearing. Walk up to the tree and use the lance on the monk's cassock. After a quick change of clothes go to the village. You are next to an abbey guarded by a wolf. Examine the little blue thing on his behind. Now go back to where the lake is and fill the plastic bag with water. Hurry back to the wolf as quickly as possible, walk up to him until his head clicks down and use the bag on the wolf to destroy him. This bit may seem impossible because the bag is leaking but it can be done - you must be fast though! SAVE THE GAME and enter the abbey. You see three monks walking around a box shaped trail. If you follow them as exactly as possible they will not suspect you. Save the game frequently during this phase. Walk with them to the west door, operate the door and enter. Walk boldly into the room and the monk tells you to go to the superior. Exit the room and, walking along a clockwise trail only, walk to the east door and operate it. The monk tells you to get him a cup of scorzuum. Exit and follow west to the door. Enter and get the cup. Exit and follow the trail to the north. Enter, go to the ladder and use the cup on the barrel furthest right. Exit this room and go to the east door again (use the trail). Walk in and the superior drinks from the cup and falls down drunk. Search him and get the device. Walk to the book shelf and use the device on the piece of furniture below the books. Get the magnetic card and exit the room. Following the trail one last time, go to the north door. Climb the ladder and use the devise on the barrel directly infront of you. You're in another high tech room. Before doing anything, go to the container in which the girl is held and find the glass capsule. Use the magnetic card on the computer left of the container and let the girl out. Sit back and enjoy an explanation of what the hell is going on! The next time you have control you are in the future. You're among rubble and ruins and without Lo'ann. In the room in which you appear go to the rubble at the bottom right hand corner and examine it. You find a blowtorch. Take this and go right, to the next room. In the center of this room there is a prominent piece of rubble on it's own. Operate this to find a manhole cover. Just to the northwest is another load of rubble with a white spot on the middle. Move to this and examine the white spot (a bit fiddly this bit so if find nothing just keep trying). You find some fuses. Go to the mannhole cover and operate it. Enter the sewers. Once in the sewers, follow the only path you can looking out for a pipe on one of the walls with a little black nodule on it (it's a trap!). When you find it use the blowtorch on the tap to fill it up. Carry on going until you come to a room with a monster threatening a woman and child. Save the game, walk up close to the monster and use the newly filled blowtorch on it. The woman thanks you and provides for you a way to get out of the sewers. You're in front of a metro station. There's a door with a sensor (looks like a camera) above it. Use the lance to get this door open. You find yourself in the station. Walk to the newspaper vending machine on the left hand wall. Examine it' coin slot (a small black dot on the left hand side of the machine) and use the coin in the slot. It doesn't work so get the coin from the slot again and try this once more (use coin on slot) and you get a newspaper. Wait for the train to arrive and get in when it does. You find yourself at the shuttle port but with no ticket to get past the guard. Go down the steps to the south of the screen and walk to the fuse-box on the left hand side of the room in which you appear. Use your fuses on the fuse-box: it says nothing happens but dont worry about this. Go upstairs and discover the TV is now working and the guard is watching it. Manouever yourself around him without touching him and go up the escalator. Enjoy the ride in the shuttle until the Crughons capture it. You find yourself in a small Crughon prison next to a small airduct in the north wall. Use the key on the airduct to undo it's screws. Use the gas capsule on the airduct. Very quickly use the news paper on the airduct to block the backflow of the gas. The door opens and you can go through. Soon after entering the next room, humans capture the Crughon ship. They think you are a Crughon and nearly kill you but Lo'ann saves the day - so enjoy this little spectacle. Go back in time with Lo'ann to complete the final part of the game. You appear in a cave. Walk to where Lo'ann is and SAVE THE GAME. Go left, following her. Have another battle with the Crughons. Kill the Crughons that are marked with a red danger sign before you go for any of the others. Then concentrate on killing all Crughons that get close to the center of the sreen. Watch out for the Crughon on a plaform, and when you see him kill him. At the end Lo'ann is shot but not killed. Examine Lo'ann and get the pills from her. Examine her again and get the pendant from her. Use the pendant on Lo'ann to transport her back safely. After a little walk you find yourself at the ship. There is a Crughon lying there. Examine him and take the magnetic card and enter the ship. You've entered a small compartment. Walk to the right of the door where there is a card reader. Use the magnetic card on the reader. Then walk to the glass case on the bottom of the screen. Operate the case and take the garment. Walk to the video camera and use the garment on the camera. Go back to the case and click on it until you are lying inside it (a bit fiddly but you do get in eventually) operate the case again and watch all the wonderful graphics. SAVE THE GAME before the ship comes to rest. When you wake up again, use the pill but don't say what you want to use it on yet. Position the pointer on the hero and wait until the door starts to open. Click on the hero and you become invisible. Walk immediately behind the boxes at the bottom left hand corner. You're in a dark place. Walk north to the red and green lights and a door opens SAVE THE GAME before you go out. The next bit is tricky but you must you must go up and down the ladders until you come to the entrance to the mastercomputer room. By trial and error you eventually find out how to get there. Aim to get to the mastercomputer room with at least 150 seconds left to spare as you have to go somwhere else afterwards. While trying to find the entrance look for a door with arrows on either side pointing on the door itself. This is where you have to go after the mastercomputer room. When you get to the mastercomputer room, go to the control console on the left- hand side of the room and use the magnetic card on it. Reprogram the computer and leave immediately the same way you came in. Go to the room with the arrows on either side. Now sit back and enjoy the ending! SOLUTION: LUCIEN OPPLER TYPING: SSR/ACU 19/3/90 F U T U R E W A R S H I N T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nearly all the puzzles have something in common: they involve you using an object. This will often be located earlier in the game, and unless you know what you're looking for you'll miss it. The easiest way to avoid becomming stuck is to search all the locations throroughly. Examine absolutely everything as well as using the Operate command on objects. In the small room with the descending ceiling examine the keypad. Operate the pad to enter the code form the typewriter that stops the ceiling lowering, but do be quick. In the transporter room examine the machine and press the green button. Put the paper in the slot and follow by hitting the red button. Some documents should then be ejected from the machine; grab them, then run like merry hell for the spotlight. You should find yourself transported back into the dark ages. Head left across the screen, following the little green path which runs along the swamp. Stop near the mosquitoes and zap them with the repellent. Examine the ground near where the mosquitoes were to get the pendant. When you've got the cloths from the lakeside go into the town and walk round the back of the castle and up to the big tree. Go up close, select Operate, and a coin should drop down. Enter the tavern and listen to the conversation. Go up to the castle gates and show the pendant to the guard. When you come out of the castle take the guard's lance. Go back round to the big tree and use the lance on the monk's robe. Return to the lake and fill the plastic bag with water, Run back to the castle screen and off the bottom. Approach the wolf and throw the water on him. Once inside the monastery walk around the sides of the room in the same direction as the monks. Go through the third door. When the Abbott tells you to get his wine go back round to the first door and go in. Take the gold cup and enter the second door. Use the cup on one of the top barrels. Go back to the Abbott and wait for him to fall unconscious. Take the remote control from his robes and use it on the cabinet at the far side of the room. Take the magnetic card and into the wine cellar. Once inside use the control on the middle-top barrel then enter the secret passageway. You are now in the prison room. Wasteland. Sift through the rubble in the bottom right corner of the first screen, that gives you the blowtorch. Hidden in the white rubble is the fuse, take that, then go through the manhole. Inside the office. Once inside the office, open the cupboard with key and check out the typewriter. Then get the paper from the drawer. Outside the office. Take the bin liner, open the door and take the flag. There are a couple of things hidden, the insect spray in the cupboard and the key under the carpet. You'll also need an empty bucket on the sink and a full bucket on the door. Shuttleport. Replace the fuses at the bottom of the stairs to get the TD working. Wait for the hostess to check her make up, then run between the arrows. Remember, too, to look at the map and put the red flag in the hole. Crughon Ship. Wait until the door starts opening, then eat the invisibility pill. Run down the stairs avoiding the guards and hide by the boxes. The Lake Examine the tree on the left of the screen. Take the rope and use it to climb the branch. Then take the cloths. Prison Room Get the gas can from the bottom of the case. Then run the magnetic card through the computer's slot. Crughon Base Here's a map to help you out of the Crughon Base before the time is up. ________________________________________ 1. || ______||____________________________ ___ 1.start position || || ~ 2.exit __||______________ ___||___________ ____ 3.computer room ~ || || ~ || __________ ______________||__ _||_______ || staircase ||~ || ~ || _ _ a hole ___ ____||___||_ _________________||____ ~ || ~ ~ || || # ||________________||_________ _______||_ # a wall || || ~ ____||___ _______ ________||____________ ~2. || ~ || ______________||________________||______ || || __||__________________||____ ___________ # || ~ || || ______________#___||________ __|| ||____ || ~|| ~ || __ ____||_ _______________ __||____ ||__ ~ || ~ || ~|| ~ || ____||__________||____ ____||_____ ___|| || ~ || ~|| __________||____ _______||___ _____||___ || ~ || ~ || __________ _||____||__ ________||_______ || ~ || ~ || _______||_______||_____ ||______________ ~ || ____________________________||__________ || 3. __||____________________________________ --- Typed by TWINS of TRILOGY